Borderlands- Review

AS WITH MOST GAMES that I love, Borderlands was a happy accident.  When it was first released, I’d heard about it, saw it in magazines, and had friends tell me it was great!  But I never had any interest in the game itself.  It was a first person shooter.  Most people who know me know that I can’t aim to save my life, and that has translated into hate.  Love, hate.  Hate, love.  It’s a really fine line!

BORDERLANDS WAS DEVELOPED by Gearbox Software and released on October 20th, 2009 by 2K Games.  It’s a First Person Shooter RPG, where you take on the role of a Vault Hunter.  You’re searching for a legendary Vault, which is said to hold untold riches.  So you set out across the savage world of Pandora, led by the voice of a mysterious blue-faced-woman that you hardly ever see.  That, and her mouth never moves when she speaks.  Creepy.

HOW I GOT INTO IT

THE LAST GAME I PLAYED before dropping into the interplanetary badlands was Fallout3 and Fallout New Vegas, and I was itching for something a little more on the dystopian side.  I really enjoyed Bioshock 1 and 2, so naturally, when I asked people if there was another game similar to those, many pointed me towards Pandora.  I found it at Gamestop for $20 in late 2010, and figured why not?  As always, I was late to the party.

EVEN AFTER I BOUGHT the game, watched some reviews, and had a moment to absorb gamplay footage on Youtube, I still wasn’t convinced that this was the game for me.  As I said, I don’t like first person shooters.  We don’t jive.  I think it may be because I’m really into fantasy, not so much into Sci-Fi, and almost never play anything that’s too realistic.  I need magic, a weapon that can cast epic bolts of lightning, and other not-of-this-world contraptions of chaos to satiate my gaming itch.  That’s just me though.

I STARED AT THE STRANGE cover with a figure trying to shoot himself with his fingers.  Wondering what I had just spent my money on, I popped the disk into the PS3.  Then the opening, hand drawn, movie started playing.  It was nicely narrated.  Enough to hold my attention.  All right, so far not so bad, I was digging the style.

AN UGLY DOG, or Skag as they’re referred to on Pandora, opens its face, predator style, and BAM!  Roadkill.  Ain’t No Rest for the Wicked by Cage the Elephant begins to play.  Holy crap, from that moment on, this game had my undivided attention!

THE GAMEPLAY

YOU CHOOSE FROM ONE of four Vault Hunters.  Brick is a muscular Berzerker that uses his fists in place of shoguns.  Well, not shotguns for hands, I mean, like, he uses fists.  To punch things.  Instead of guns.  Not…well, moving on!  Mordecai is a Sniper, with a pet hawk named Blood Wing that swoops down on foes and pecks their eyes asunder!  Lilith is a Siren, a being with the power to Phasewalk –which means she dives into another dimension and deals ass whoopery in a state of higher consciousness–.  Or something like that.  Lastly!  Roland is a Soldier, with the ability to set automatic turrets and guns to protect himself during heavy skirmishes.

I CHOSE THE SIREN because I love her Phasewalk ability!  That and Lilith is hot.  Whattup son!  Anywho, her Phasewalk always got me out of tight situations, since I was able to become invisible, invincible for a brief moment, and could zip about like a Jedi Knight on acid.  Later on, she has the ability to cause lightning or corrosive damage while Phasewalking.  Oh, and she can also grow a pair of phoenix wings the more she kills, which sets anything that comes too close on fire.  That is what I’m talking about!  Roasty toasty, people.  Roasty toasty!

BORDERLANDS IS A FIRST PERSON gun fest, with an endless combination of weapons to choose from.  You have the ability to run, jump, throw grenades, switch out weapons, and pick up new items.  You know, standard FPS fare.  The biggest draw for Borderlands was the ability to upgrade and level your character up, via a skill tree, RPG style.  Each class had 3 skill trees at their disposal, with a level cap of 50.  This gave you the freedom to choose a unique playstyle, and allowed you to set yourself apart from the rest of the gun toting bad asses you’d come across.

UP TO FOUR PLAYERS can join you, either through network or local play.  During my stint in Pandora, I stuck purely to local play with my wife.  I served up carnage with my deadly Siren, while my wife ate the faces of the wicked with Mordecai and his eye-ripping hawk.  We made a pretty good team, and we laid waste to the world of Pandora.  A husband and wife duo, killing in hopes of uncovering legendary glory, and the loot of a thousand worlds!  That’s a Treasure Planet reference, by the way.

THE GOOD

THE BEST ASPECT of Borderlands are the visuals.  The sketchy, cell shaded look is absolutely beautiful!  It was like watching a piece of artwork moving in 3D.  Absolutely wonderful to look at!  Also, the character designs were really nice, too.  From the four main hunters, to the enemies, the creatures, and the bosses, I loved the exaggerated proportions, the bright colors, all the flashy special effects, and all the dirty little scribbles and pen strokes.  I’m a sucker for anything artistic.

I ALSO REALLY LOVED the dialogue.  Whether it was listening to the amusing banter coming from Scooter and his “Catch a Ride!” or the quick voice stabs of the enemies (“Let’s pound some meat puppets!”) Borderlands was just a joy to listen to.  Patricia Tannis was by far my favorite!  Oh, the audio recordings, how I love thee.  I also liked Claptrap from the very beginning!

I KNOW SOME PEOPLE found his personality grating, but I always loved him.  I saved as many of Claptraps as I could throughout the game, and it was always a delight to find one.  He, er it, I guess, is spunky, energetic, and added to the quirkiness of this game.  I traveled across Pandora, just to hear the next character speak.  It was always funny and interesting.

THE BAD

SADLY, AS MUCH AS I LOVED this game, it did have some pretty glaring issues.  For one thing, textures loaded slowly in some areas, so a lot of the time I was just staring at blobs of color.  It wasn’t too distracting, but it did take me out of the game every so often.  Also, in moments when you’d zoom close to a character’s face, you could see pixelated shadows and textures, which was slightly jarring, but not enough to kill the game.

ALSO, THE WORLD seemed so cold, and despondent.  I didn’t feel like Pandora was alive.  Okay, outside the towns, the creatures and inhabitants gave the game scope.  But I mean when it came to interacting with NPCs, I felt absolutely no connection.  There was no life to them.  You couldn’t interact with most of the townsfolk, who just stood around.  That was a let down.  They may as well have been background elements, like a car or a tree.  And even the people that were important to the story didn’t say much of anything to you, except for what the mission dictated.

SPEAKING OF CHARACTERS I was looking forward to actually meeting Scooter, and especially Patricia Tannis and Marcus Kincaid! I was expecting dialogue options, moments of learning about them and their past, and questing in their name!  Yet, when you finally come face to face with them, they don’t speak, they hardly acknowledge you, and you learn next to little about them?

AND AS I SAID the dialogue is wonderful.  But as the game chugged on, and I neared the final moments of my journey, it seemed like the writers ran out of steam, because things became less funny, less interesting.  There weren’t any interesting voice quips, and we went from characters like Nine-Toes and his “Three balls” to Krom, who just looked like one of the standard enemies? I mean I could pick out a handful of Psychos who had more character appeal than Krom did.

WHICH BRINGS ME TO the biggest issue with Borderlands: the ending.  Warning, spoilers ahead!  My mission to find the vault in Borderlands was an amazing one.  I tore through Pandora.  I was going to engrave my name in the stars!  The legendary vault and all the riches were mine to pillage.  Then you actually find the vault, and it’s a prison for a huge, galactic space monster?  Okay.  Good twist.  I didn’t see that coming.  But no explanation of the vault, or why the squidy was in there?  Nothing led to these events, or were even hinted at throughout the rest of the game.  Worst of all, there was absolutely no closure of any kind.

AND AFTER THE BATTLE what do you get?  You get to explore a Pandora that has not changed.  You don’t get anything worth noting from the vault, which was one of the biggest disappointments.  You get a pat on the back, and life goes on.

CLOSING THOUGHTS

IF YOU READ MY Worst Video Game Endings article, you know a bit about how I feel.  For those who actually experienced this dismal attempt to wrap things up, you understand what I’m talking about.  It was really disappointing.

BORDERLANDS IS A WONDERFUL GAME.  If the ending had been better, and the writing consistent from beginning to end, Borderlands could have been one of the greatest gems of all time.  It’s still one of my favorite games, I just wish it had a little more depth when you reached the end.  Would I play it again?  Absolutely.

THANK YOU SO MUCH for reading!  Keep that imagination kicking!  Please take care all, you all rock.  Cheers!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s